![]() Knights move much faster, have more balloons early on, kings appear more early on, and this mode introduces two new shapes: an S, an 8 symbol with horns, and a backwards 3. Insane: This mode focuses on being very hard.Bubbles appear exclusively in this game mode. Classic: The main game mode in Magic Touch: Wizard for Hire and consists of the general Arcade game mode gameplay.Treasure chests and potions appear in each game mode.Įach game mode progresses by advancing through a series of phases, each phase determining the types and behaviours of knights encountered in that phase. In each game mode of Arcade the player has to defend a castle from oncoming knights, the player losing if a knight lands on the castle. Magic Touch: Wizard for Hire has four game modes: Classic, Insane, Zen, and Time Attack. ![]() ![]() If a single knight lands on the castle, the player loses.Ĭoins can be used to buy backgrounds, spells, and other wizards. Popping multiple balloons with one drawn symbol that causes multiple knights to die will cause a combo, which will grant extra coins and points. A destroyed knight will add an extra point to the player's score and also yield some coins. When a symbol is drawn, all balloons on screen that have that symbol will pop, and when a knight is out of balloons it will fall to the ground and be destroyed. In Magic Touch: Wizard for Hire, the player plays as a wizard who has to prevent knights descending via balloons from landing on a castle.Įach balloon has a symbol on it, which when drawn on the screen will pop the balloon.
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